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If you're in the position to want the things a larger game engine provides, I definitely think Godot is the best option. That it is open-source and community-maintained eliminates a lot of the issues I have with other proprietary game engines, but it still isn't usually the way I want to make games. I do intend to play around with it in the future for some specific ideas I have.
2026-03-03 00:00:00:0吕晓勋3014315810http://paper.people.com.cn/rmrb/pc/content/202603/03/content_30143158.htmlhttp://paper.people.com.cn/rmrb/pad/content/202603/03/content_30143158.html11921 “虚拟”背后是实功(现场评论·新春走基层)